Ender’s Game Set Visit, Part 1: Creating Three Worlds

Enders_Game_PosterHow do you make a movie set in the future about a six-year-old recruited by the military to wipe out an invading alien race? If the answer were simple, perhaps Ender’s Game would have been adapted to film far sooner. Orson Scott Card’s novel was first published back in 1985, after which the rights sat at Warner Bros. for 12 years, the film never making it past the development stage. Finally, the rights lapsed and Linda McDonough and her producing team snatched them up to make the movie their way — independently. As she proudly points out, “We think we may be the largest independently financed film ever put together.”

Directed by Gavin Hood, Ender’s Game features a young boy named Ender (Asa Butterfield) who’s plucked from his family on Earth and shipped off to Battle School to train with the International Fleet (IF) in the hopes that he’ll be able to save the human race from the alien Formics by using their own colony, Eros, as a vantage point.

If you were keeping track, that makes three key locations — Earth, Battle School, and Eros. Even though Ender’s Game isn’t some $200 million mega budget project, the filmmakers were still hell-bent on creating fully realized versions of each realm, down to the tiniest detail.

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